2zulaj: kde som pisal ze talent stromy boli prvykrat vo WoW?
Inak tento "WoW - killer"

dopadne ako ostatne podobne, tak kratka rekapitulacia:
1)
Vanguard- v case ked to islo do bety kde to mohli hrat uz smrtelnici, tak WoW pustal myslim AQ patch. To bolo reci a kriku ako je to super a ako moze ist WoW doprdele, lebo uz tam neni outdoor pvp a bla bla bla bla..
Hra vysla v januari 2007 ked aj datadisk TBC...dalej len poznamka:
Zaver:
The game initially sold around 242,000 copies, while the number of active subscriptions (those who play longer than the free month included when buying the game) was estimated to be around 130,000, to drop in the next months to about 40,000. For much of 2009 the population of
Vanguard was almost non-existent.
2)
Age of Conan - tento je moj najoblubenejsi
Hra vysla v maji 2008, hraci sklamani z TBC a tym ako sa druha cast datadiskoveho contentu zjednodusila uz pasovali tuto hru na jednoznacneho WoW killera. Samotni autori mali kecy ako maju preordery na 500 000 klucov este v bete a pod. dristy. To ze Funcom nikdy nerobili MMO a nemali s tym nijake skusenosti nikoho netrapilo.
Dalsie masirovanie stada oveciek nastalo, ked ohlasili X360 verziu, ktora sa ale oneskorila az sa napokon zrusila

tomu hovorim vcelku seriozne ale co uz ked to distribuoval Eidos neni sa comu divit.
Zaver:
Once released, the game sold over 500,000 copies worldwide by June 1, 2008. Six days later one million copies had been shipped in total.
23.2.2009 (nieco po pol roku!!!!) - Age of Conan subscriptions have crumbled severely, to less than 100,000, according to a report by E24. Perhaps what makes it worse is that Age of Conan was the third best selling game of 2008, having shipped over 1 million copies and, after a few months of release, having over 700,000 subscribers. Today, the developer of the game, Funcom, announced a net operating loss of $23.3 million, which resulted in the Chief Financial Officer of the company, Olav Sandnes, resigning.
3)
Warhammer - dalsi zaruceny wow killer, ktory ma silny svet (neni to nieco cim argumentuju teraz star wars fanusikovia?

) a tento svet bude zaruka, ze hra bude uspesna. Hra mala konkurovat nadchadzajucemu datadisku WotlK a mala mu pokazit predajnost kedze vysla v septembri 2008. To, ze tam okopirovali z WoWka aj install wizarda spominat nemusim.
Zaver:
As of September 30, 2008,
WAR had sold 1.2 million copies and had 800,000 registered users.
As of October 10, 2008, Mythic Entertainment announced that 750,000 people were playing Warhammer Online.
As of December 31, 2008, the number of active
WAR subscribers had decreased to "over 300,000 paying subscribers in North America and Europe."
As of May 5, 2009, Electroni Arts executives confirmed in an investor conference that they have 300,000 subscribers as of the end of March 2009, shortly after the company reported a loss of $1.08 billion in the financial year for 2009.Consequently, the number of servers was drastically reduced in order to consolidate the remaining population. The total number of servers was reduced to 13 and the number of RP servers was reduced to 1.
Since this date, several servers were stopped, particularly in Europe, and now there are only 9 servers : 4 in the USA and 5 in Europe (including 2 in German & 1 in French).
4.
Aion - dalsia "lepsia nez WoW" hra a mysleli, ze ked pridaju lietanie (ktore vtedy bolo vo WoW obmedzene na outland / northrend) tak budu vitazi. Na druhej strane, treba povedat ze utocili dost aj na azijsky trh co bol skvely tah a aspon nieco rozumne oproti predchadzajucim shitom.
Hra vysla v Europe v septembri 2009, takze opat snaha o utok v case ked WotlK pomaly ale iste nudilo hracov a ICC este nebolo do detailov annoucnute.
Zaver:
As of May 20, 2009,
Aion has 3.5 million subscribers in Asia.
K januaru 2011 ma stale 3.5M ale neni napisane kolko % je Europa.
Tato hra vysla z wow killerov najlepsie lebo neprerobila.
Takze co pride dalej? TOR? RIFT? Kolko tych klonov este vyjde kym to firmam dojde, ze takto WoW neporazia a kolko toho musi vyjst kym im dojde ako tu hru urobit aby po roku nemuseli zrusit polku serverov?
Nechapte ma zle, je super ze vas ta hra bavi, ale nemozet objektivne tvrdit ako ta hra bude uspesna a ako to neni WoW a preto to bude zarucene uspesne a nie ako minule hry ktorym to nevyslo.
Este si dovolim jeden graf
http://users.telenet.be/mmodata/Charts/genre.pngZ tohto je vidiet ze fantasy MMO je ako nasratycha ked ma clovek menit jednu fantasy za inu tak si kurva 2x rozmysli ci obetuje cas co vlozil do predoslej len kvoli nejakym otvorenym riftom.
Vidim to tak, ze Blizzard vyda Titan a uplne zmeni hore linknuty graf a ukaze ako sa robi hra, ktora ma byt alternativou k WoWku.