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Cataclysm info
« kdy: 15.10 2009, 12:32:47 »
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Reforging is an ability currently being developed in Cataclysm for Jewelcrafters, Engineers, Tailors, Blacksmiths and Leatherworkers that will allow for some customization of stats on Items.

The idea is to allow a Blacksmith to take a Mail or Plate item which contains (for example) 50 Stamina and 50 Agility and remove half of one of these stats for another. Stats already on the piece can not be augmented. A new stat can be created using the "points" available. (Swapping 25 Agility points and creating a 25 Spirit augment using this example.)

Other professions will be able to do the same for their own lines; Tailors will deal with Cloth Augments, Leatherworkers will deal with Leather Augments, Engineers with Trinkets and Ranged, Jewelcrafters with Rings and Necklaces.

Reforging (in its current incarnation) will have no affect for "on use" or passive effects on Trinkets and Ranged, but will be able to change Stats all the same.



# Several new dungeons and raids
# 3 new battlegrounds (including "Battle for Gilneas City" [1]) and a new Wintergrasp-like PvP zone, Tol Barad
# Classic zones forever changed by the Cataclysm. The changes will be made available to all players regardless of expansion purchase.
# Ability to fly anywhere due to the Azeroth revamp. The blood elf and draenei starting zones will still be instanced.
# Guild advancement system, which includes guild leveling, talents, achievements, and accessories.
# Revamped character progression via the Paths of the Titans, Archaeology, the new secondary profession, and Ancient glyphs.
# Rated battlegrounds, an alternative way to earn arena points
# Ragnaros was banished in the Molten Core, but has now returned to burn Nordrassil.
# Malfurion Stormrage has returned from the Emerald Dream to help defend Hyjal.
# Profession level cap raised to 525 and will be named Illustrious <Profession>.
# New ability for Jewelcrafters, Engineers, Blacksmiths, Leatherworkers and Tailors called "Reforging"
# Stat changes:

An ancient glyph is a new type of glyph introduced with the World of Warcraft: Cataclysm expansion as part of the Paths of the Titans character progression system. These glyphs are rewards from archaeology and 4 to 5 slots are available for level 85 characters at the launch of the expansion.[1]

Current details

    * "Ancient Glyphs" give you bonuses like:
          o Reduced damage, reduced stun duration, etc. [2]
          o Bleed reduction, bandage improvement, increased damage following a crit, etc.[3]
    * They are NOT inscription glyphs and are totally different.[2]
    * Glyph setups are tied to your talent specialization like current glyphs and can be respecced.[2]
    * After hitting level 85 cap you will earn points to buy more glyphs.[2]
    * You will eventually get all your ancient glyphs, but hardcore players will get them faster.
    * There will be a weekly limit to how fast you can get them.[2]

* Armor penetration rating is being removed from gear and talents. However, some physical damage specs may still be able to gain armor penetration through the mastery system bonuses.
* Attack power is being removed from gear. Death knights, paladins and warriors will still gain 2 attack power per point of strength, and all druids, hunters, shamans and rogues will get 2 attack power per point of agility and no attack power from strength.
* Block value is being removed from the game, blocking will provide percentile damage reduction, which can be increased through talent trees and mastery bonuses.
* Defense rating is being removed from the game. All tanking specs will get anti-critical hit talents similar to Survival of the Fittest.
* Haste for melee and physical ranged DPS classes will affect the rate at which energy, rage, focus and runes are gained. Enhancement shamans and retribution paladins will gain talents which allow them to gain similar benefits from haste. It will no longer provide weapon speed increase as it once did for these classes[citation needed]. Haste for casters is unchanged.
* Mastery is being added. Mastery will provide a bonus based on the talent tree which has the most points in it, such as armor penetration or cooldown reduction.
* MP5 is being removed, all healing specs will rely on spirit for mana regeneration. Holy paladins and restoration shamans may get mana regeneration talents like Intensity and Meditation, or the 5 second rule may be removed. Spell DPS classes will no longer rely on spirit for mana regeneration, and spirit will no longer be on spell DPS gear.
* Spell power is being removed from items. Characters will gain spell power from intellect much like how they currently gain attack power from agility and strength.

# Many passive talents with generic bonuses, such as increased critical strike chance, damage reduction or increased healing, and specifically those that provide bonuses to buffs and perhaps debuffs, are being removed, and each talent tree will provide passive bonuses based on the number of points invested in it.



Among the many figures confirmed to have major roles in the story of Cataclysm are:

* Deathwing, formerly Neltharion the Earth-Warder, confirmed as the principal villain of the expansion.
* Thrall, who, being the leader of the Horde and the world's strongest shaman, has plenty of work to do after the Cataclysm.
* Garrosh Hellscream, who continues to cause internal tensions in the Horde.
* Varian Wrynn, who leads the Alliance after the Cataclysm.
* Malfurion Stormrage, who returns to prevent Mount Hyjal from being destroyed.
* Brann Bronzebeard, up to his old tricks as leader of the expedition into the newly-uncovered Uldum region.
* Genn Greymane, King of Gilneas, who helps administer a cure for the worgen curse to his now-transformed people.
* Nefarian, also known as Victor Nefarius, son of Deathwing, who survived and retreated further into Blackrock Spire.
* Ragnaros, who remains alive to challenge the world in Mount Hyjal, and later in Sulfuron Keep in his own realm, the Firelands.
* The Twilight Hammer cult is a major player in the new expansion; its minions are revealed to be working for Deathwing.

New zones


Kalimdor

* Mount Hyjal (78-82)
* Uldum (83-84)

Eastern Kingdoms

* Alliance Gilneas (1-15)
* Twilight Highlands (84-85)
* Tol Barad (84-85) (Outdoor PvP)
* Deathwing Scar (Entrance to Deepholm)

The Great Sea

* Horde Lost Isles (6?-15)
* Sunken City of Vashj'ir (78-82)

South Seas

* Horde Kezan (1-5?)

Elemental Plane

* Deepholm (82-84)

Dungeons and raids


The developers announced at BlizzCon 2009 that they intend for Cataclysm to ship with the most end-game content yet seen in an expansion.

* The Skywall
o Unnamed level 80-82 dungeon
o Unnamed raid
* Deepholm
o Unnamed level 81-83 dungeon
* Sunken City of Vashj'ir
o Abyssal Maw, level 81-83 dungeon
o Unnamed level 82-84 dungeon
o Unnamed raid
* Uldum
o Halls of Origination, level 83 dungeon
o Lost City of Tol'vir, level 84-85 dungeon
* Blackrock Mountain
o Blackrock Caverns, level 85 dungeon
o Blackwing Descent, raid inspired by Blackwing Lair
* Grim Batol
o Unnamed level 85 dungeon
o Unnamed raid against Deathwing
* The Firelands
o Raid against Ragnaros
* New old-world dungeons gaining 5-player Heroic mode
o Deadmines
o Shadowfang Keep

Zones affected by the Cataclysm


Kalimdor

* Darkshore: Auberdine is destroyed, and the very land torn asunder. The Alliance relocates to a new camp in the Northern end of the zone, while the Horde sets up camp to the South. Shatterspear Village, previously a closed zone, becomes an accessible subzone.
* Ashenvale: Heavier deforestation around the Warsong Lumber Camp causes the orcs to encroach on Silverwind Refuge. Zoram'gar Outpost is reinforced with black iron, similar to the Horde outposts in Northrend. Astranaar becomes the victim of air assaults launched by the Horde.
* Azshara: Azshara has been claimed by the goblins (likely as their second zone after the Lost Isles), where they have established a quarry to cut stone for the construction of their towns. The zone is also now directly linked with Orgrimmar.
* Orgrimmar: The trailer showed evidence of the front gates being reinforced with metal (like Warsong Hold). What metal is used is unknown, but at BlizzCon 2009 Tom Chilton said specifically "if you recognize the black iron... it's from somewhere" [4], hinting that the metal has a specific origin or just reinforcing that we saw this type of architecture used by Garrosh in Northrend. Possibilities include dark iron, saronite or just normal iron.
* The Barrens: The Barrens is split in two by great fissures in the land, spouting fiery rivers of lava. The Northern Barrens is a level 10-20 zone, while the Southern Barrens is intended for higher level players. Portions of the Barrens have grown lush thanks to the work of the druid Naralex. The passage into Mulgore has been reinforced by the tauren, with high walls and a gate. The Alliance will be moving into the southern Barrens, constructing several towers and burning down Camp Taurajo. [5]
* Stonetalon Mountains: Eruptions decimate the landscape, spreading the flames of the Charred Vale even further. The goblins have cut through the mountains, forming a valley that leads into Ashenvale.
* Desolace: Once a barren wasteland, the Cataclysm has caused a rift to form, allowing water to flood in from the coast and bring life back to the region. However, the region is now being invaded by demons, including shivarra.

Eastern Kingdoms


* Undercity: The terrain in and around the Ruins of Lordaeron has been remodeled to accommodate flying mounts.
* Hillsbrad Foothills: Southshore is destroyed by tidal waves. [6]
* Wetlands: Heavily affected by Deathwing's destructive exit from Deepholm, with the Twilight Highlands now opened to the East.
* Silverpine Forest: The Greymane Wall has been destroyed by the Cataclysm, opening up the passage to Gilneas.
* Stormwind City: The castles and terrain surrounding Stormwind City have been remodeled to accommodate flying mounts. The Gilnean worgen have been assigned their own district.
* Stranglethorn Vale: Will be one of the most heavily revamped zones. [7]
* Badlands: Will be heavily affected by Deathwings return.[citation needed]

Offline Losky

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Re: Cataclysm info
« Odpověď #1 kdy: 15.10 2009, 12:37:10 »
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New ability for Jewelcrafters, Engineers, Blacksmiths, Leatherworkers and Tailors called "Reforging"

Fail incoming

Offline Kudlas

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Re: Cataclysm info
« Odpověď #2 kdy: 15.10 2009, 13:59:28 »
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spis hura mam BS a JWC :)

podle me jsou liny vymejslet gear vsichni budou mit uplne stejny staty sice nooby nebudou muset nic vymejslet cist teorie bla bla kraviny ale gear nakonec bude pro vsechyn stejnej

btw: ten reforging: vezmu 25 agi a zmenim to na co na str? a porad to bude na picu kdyz nebude arp, crit, haste apod. cili je touplne na picu imho
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Offline Arucard

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Re: Cataclysm info
« Odpověď #3 kdy: 15.10 2009, 14:58:15 »
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nepojde len tak prehadzovat staty. ak uz mas str na nejake veci nepridas si dalsiu tym ze vezmes agi. vzdy sa da vymenit za nieco co tam nieje. teda to bola posledna informacia